The First Berserker: Khazan No Further um Mistério
The First Berserker: Khazan No Further um Mistério
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At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.
24 de março do 2025 por André Custodio À medida qual a comunidade souls fica mais viúva usando a carência por novos Dark Souls e utilizando o abandono de Bloodborne, seus olhares se voltam para os títulos originais de que vêm dando as caras nos últimos anos.
As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.
Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.
Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
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Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for The First Berserker: Khazan fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?
O Primeiro Berserker: os impressionantes gráficos cel-shaded 3D por Khazan dão vida ao mundo do Arad utilizando o visual vibrante do filmes animados.
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Enquanto o personagem parece aceitar seu destino ingrato, espíritos do guerreiros mortos veem no seu corpo este meio ideal de modo a cumprir seus próprios objetivos.
Isso porque, apesar do deter propriedades saiba como combates punitivos e qual dependem natural do gerenciamento de estamina e ambientes com bom design e atalhos interessantes, eles não trazem todas as ferramentas que ajudam a dar personalidade ao game.
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Igualmente temos personagens muito natural escritos qual acompanham o protagonista durante a jornada e que agregam amplamente bem para este conteúdo da história.
Enquanto é normal qual jogos do visual soulslike tenham “muros” para testar a habilidade Destes jogadores, demorou um Porreiro tempo até de que outro inimigo exigisse tanto quanto o terceiro chefe do game.